This restriction allows you to prevent infinites (infinite combo), although it can be disabled using code. In Mortal Kombat 4, there was a limit on damage, which is called "Maximum Damage" - it turns on when one player deals damage to another more than the one set. In Mortal Kombat 4 also there was an opportunity to move not only forward and backward, but also to make sajdsteps - small steps in the 3D plane. Each fighter has a different weapon, although many of them repeat each other. In Mortal Kombat 4 was presented a limited system of weapons, which allows using a small combination of buttons to get weapons. At one time this technology was revolutionary, although the character models to date look obsolete. Textures for the characters were taken from the actors who played the characters in the previous games of the series, and the animation was created using the "motion capture" technology. ![]() Mortal Kombat 4 - the first game of the series, in which the characters were completely made in 3D instead of sprites. True, due to the fact that in Mortal Kombat 4, as in previous games of the series, the strikes of the fighters almost did not differ among themselves, the new system turned out to be monotonous. Instead, a system was created that allowed the player to create combinations using the usual and special methods of fighters. ![]() In Mortal Kombat 4, the system of preprogrammed combos was abolished. ![]() Despite the transition to 3D, the game is very similar to the previous fighting games of the series.
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